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Ksiazki - Informatyczne .pl » informatyka » informatyka Absolute Java 3e | Wydawnictwo: addison wesley publishing company Autor: W. Savitch Liczba stron: 1216 Oprawa: miękka ISBN: 978-0-321-50504-0
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Czas dostawy: 4 - 6 tygodni (na zamówienie) Cena detaliczna: 288,75 zł Nasza cena: 288,80 zł
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Opis Absolute Java 3e: Praised for providing an engaging balance of complete examples and explanatory discussion, Absolute Java,Third Edition, is the most comprehensive and accessible book available to both the novice and intermediate Java programming student. Best-selling author Walt Savitch delivers concepts and techniques in a clear and concise style using understandable language and code enhanced by a suite of pedagogical tools. This book is appropriate for introductory courses covering Java® and intermediate programming courses introducing Java®.
- The Third Edition is fully compatible with both Java® (J2SE) 5.0 and the new version, Java® 6.0.
- New coverage of data structures topics including Big-O notation, hash maps, and sets.
- New material on debugging in chapter 3.
- Introduces modern programming topics such as UML, multithreading, and servlets.
- Friendly and accessible language presents material clearly to students who may not have previous experience in Java®.
- Extensive pedagogy helps students grasp the concepts of Java®:
- Summary boxes provide brief synopses of major points in each chapter to reinforce core concepts.
- Self-test exercises and answers offer opportunities to assess mastery of key topics, and readers can check their answers at the end of the chapter.
- Abundantcode displays coincide with informal comments that explain potentially confusing or difficult portions of the code.
- Tips instruct readers on best programming practices, why they are recommended, and how to execute them effectively.
- Pitfalls warn readers about common mistakes and how to avoid them.
- Examples feature a complete program that solves a specific problem, with an extended code display highlighting the useful features of Java®.
Chapter summaries provide concise overviews of each chapter's fundamental concepts. - Programming projects challenge readers to design and implement a Java® program to solve a problem. Solutions to the programming projects are available for instructors.
- MyCodeMate, available for the Third Edition, is a Web-based, textbook-specific homework tool and programming resource for an introduction to programming course. It provides a wide range of tools that students can use to help them learn programming concepts, prepare for tests, and earn better grades in the introductory programming course. Students can work on programming problems from this text or homework problems created by their professors, and receive guided hints with page references and English explanations of compiler errors. Instructors can assign textbook-specific or self-created homework problems, preset style attributes, view students' code and class compiler error logs, and track homework completion. A complimentary subscription is offered when an access code is ordered packaged with a new copy of this text. Subscriptions may also be purchased online. For more information visit www.myCodeMate.com.
- Student support material available on the companion website includes self-check quizzes, source code, PowerPoint® slides. Please visit www.aw-bc.com/savitch for more information.
Spis treści Absolute Java 3e:
Chapter 1: Getting Started
Introduction to Java
Expressions and Assignment Statements
The Class String
Program Style
Chapter 2: Console Input and Output
Screen Output
Console Input Using the Scanner Class
Chapter 3: Flow of Control
Branching Mechanism
Boolean Expressions
Loops
Debugging
Chapter 4: Defining Classes I
Class Definitions
Information Hiding and Encapsulation
Overloading
Constructors
Chapter 5: Defining Classes II
Static Methods and Static Variables
References and Class Parameters
Using and Misusing References
Packages and javadoc
Chapter 6: Arrays
Introduction to Arrays
Arrays and References
Programming with Arrays
Multidimensional Arrays
Chapter 7: Inheritance
Inheritance Basics
Encapsulation and Inheritance
Programming with Inheritance
Chapter 8: Polymorphism and Abstract Classes
Polymorphism
Abstract Classes
Chapter 9: Exception Handling
Exception Handling Basics
Throwing Exceptions in Methods
More Programming Techniques for Exception Handling
Chapter 10: File I/O
Introduction to File I/O
Text Files
The File Class
Binary Files
Random Access to Binary Files
Chapter 11: Recursion
Recursive void Methods
Recursive Methods that Return a Value
Thinking Recursively
Chapter 12: UML and Patterns
UML
Patterns
Chapter 13: Interfaces and Inner Classes
Interfaces
Simple Uses of Inner Classes
More About Inner Classes
Chapter 14: Generics and the ArrayList Class
The ArrayList Class
Generics
Chapter 15: Linked Data Structures
Java Linked Lists
Copy Constructors and the clone Method
Iterators
Variations on a Linked List
Hash Tables with Chaining
Sets
Trees
Chapter 16: Collections, Maps, and Iterators
Collections
Maps
Iterators
Chapter 17: Swing I
Event-Driven Programming
Buttons, Events, and Other Swing Basics
Containers and Layout Managers
Menus and Buttons
Text Fields and Text Areas
Chapter 18:
Swing II
Window Listeners
Icons and Scroll Bars
The Graphics Class
Colors
Fonts and the drawString Method
Chapter 19: Java Never Ends
Multithreading
Networking with Stream Sockets
JavaBeans
Java and Database Connections
Appendix 1 Keywords
Appendix 2 Precedence and Associativity Rules
Appendix 3 Unicode Character Set
Appendix 4 Format Specifications for printf
Appendix 5 Summary of Classes and Interfaces
Index
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