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Absolute C++

 Absolute C++Wydawnictwo: pergamon press
Autor: W. Savitch
Liczba stron: 976
Oprawa: miękka
ISBN: 0-321-49438-5
Czas dostawy: 4 - 6 tygodni (na zamówienie)
Cena detaliczna: 313,95 zł
Nasza cena: 314,00 zł  


Opis Absolute C++:
Organized around the structure of the C++ programming language, Absolute C++, Third Edition, benefits C++ students of all levels with its comprehensive coverage and accessible style. Best-selling author Walt Savitch presents concepts and techniques in a clear, concise manner using understandable language and code enhanced by a suite of pedagogical tools. Additional end-of-chapter problems and new coverage of important data structures topics makes Absolute C++ more useful for C++ courses than ever before.

Microsoft's Visual C++ 2005 express compiler can be ordered with this text. For ordering information contact your local sales representative, or send an email to computing@aw.com.

  • A flexible topic presentation allows instructors to accommodate the structure of their course without losing any essential material. Each chapter's introduction explains which topics must already have been presented before each section of the chapter can be addressed.
  • Extensive coverage of inheritance, polymorphism, and encapsulation as realized in the C++ programming language.
  • Enhanced STL coverage within a general template chapter (chapter 16), a dedicated STL chapter (chapter 19), and throughout relevant sections of the text.
  • Introduces advanced C++ topics, including virtual functions, templates, and exceptions.
  • The Third Edition is fully compatible with the latest ANSI/ISO standards.
  • Extensive pedagogy helps students grasp the concepts of C++:
    • Summary boxes provide brief synopses of major points in each chapter to reinforce core concepts.
    • Self-test exercises and answers offer opportunities to assess mastery of key topics, and readers can check their answers at the end of the chapter.
    • Abundant code displays coincide with informal comments that explain potentially confusing or difficult portions of the code.
    • Tips instruct readers on best programming practices, why they are recommended, and how to execute them effectively.
    • Pitfalls warn readers about common mistakes and how to avoid them.
    • Examples feature a complete program that solves a specific problem, with an extended code display highlighting the useful features of C++.

    • Chapter summaries provide concise overviews of each chapter's fundamental concepts.
    • Programming projects challenge readers to design and implement a C++ program to solve a problem. Solutions to the programming projects are available for instructors.
  • MyCodeMate, available for the Third Edition, is a Web-based, textbook-specific homework tool and programming resource for an introduction to programming course. It provides a wide range of tools that students can use to help them learn programming concepts, prepare for tests, and earn better grades in the introductory programming course. Students can work on programming problems from this text or homework problems created by their professors, and receive guided hints with page references and English explanations of compiler errors. Instructors can assign textbook-specific or self-created homework problems, preset style attributes, view students' code and class compiler error logs, and track homework completion. A complimentary subscription is offered when an access code is ordered packaged with a new copy of this text. Subscriptions may also be purchased online. For more information visit MyCodeMate.
  • Student support material available on the Companion Website includes self-check quizzes, source code, PowerPoint® slides. Please visit the Companion Website for more information.
  • Microsoft's Visual C++ 2005 express compiler can be ordered with this text. For ordering information contact your local sales representative, or send an email to computing@aw.com.


Spis treści Absolute C++:


Chapter 1: C++ Basics
Introduction to C++
Variables, Expressions, and Assignment Statements
Console Input/Output
Program Style
Libraries and Namespaces
 

Chapter 2: Flow of Control
Boolean Expressions
Branching Mechanisms
Loops
 

Chapter 3: Function Basics
Predefined Functions
Programmer-Defined Functions
Scope Rules
 

Chapter 4: Parameters and Overloading
Parameters
Overloading and Default Arguments
Testing and Debugging Functions

Chapter 5: Arrays
Introduction to Arrays
Arrays in Functions
Programming with Arrays
Multidimensional Arrays
 

Chapter 6: Structures and Classes
Structures
Classes
 

Chapter 7: Constructors and Other Tools
Constructors
More Tools
Vectors-A Preview of the Standard Template Library
 

Chapter 8: Operator Overloading, Friends, and References
Basic Operator Overloading
Friend Functions and Automatic Type Conversion
References and More Overloaded Operators
 

Chapter 9: Strings
An Array Type for Strings
Character Manipulation Tools
The Standard Class string
 

Chapter 10: Pointers and Dynamic Arrays
Pointers
Dynamic Arrays
Classes, Pointers, and Dynamic Arrays
 

Chapter 11: Separate Compilation and Namespaces
Separate Compilation
Namespaces
 

Chapter 12: Streams and File I/O
I/O Streams
Tools for Stream I/O
Stream Hierarchies: A Preview of Inheritance
Random Access to Files
 

Chapter 13: Recursion
Recursive void Functions
Recursive Functions that Return a Value
Thinking Recursively
 

Chapter 14: Inheritance
Inheritance Basics
Programming with Inheritance
 

Chapter 15: Polymorphism and Virtual Functions
Virtual Function Basics
Pointers and Virtual Functions
 

Chapter 16: Templates
Function Templates
Class Templates
Templates and Inheritance
 

Chapter 17: Linked Data Structures
Nodes and Linked Lists
Linked List Applications
Iterators
Trees
 

Chapter 18: Exception Handling
Exception Handling Basics
Programming Techniques for Exception Handling
 

Chapter 19: Standard Template Library
Iterators
Containers
Generic Algorithms
 

Chapter 20: Patterns and UML
Patterns
UML
 
Appendix 1: C++ Keywords
Appendix 2: Precedence of Operators
Appendix 3: The ASCII Character Set
Appendix 4: Some Library Functions
Appendix 5: Old and New Header Files
Further Reading
Index