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Ksiazki - Informatyczne .pl » informatyka » informatyka Computer Organization & Design | Wydawnictwo: morgan kaufmann Autor: Patterson Liczba stron: 656 Oprawa: miękka ISBN: 978-1-55860-604-3
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Czas dostawy: 4 - 6 tygodni (na zamówienie) Nasza cena: 310,00 zł
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Opis Computer Organization & Design: In addition to thoroughly updating every aspect of the text to reflect the most current computing technology, the third edition
- Uses standard 32-bit MIPS 32 as the primary teaching ISA.
- Presents the assembler-to-HLL translations in both C and Java.
- Highlights the latest developments in architecture in Real Stuff sections:
+ Intel IA-32
+ Power PC 604
+ Google’s PC cluster
+ Pentium P4
+ SPEC CPU2000 benchmark suite for processors
+ SPEC Web99 benchmark for web servers
+ EEMBC benchmark for embedded systems
+ AMD Opteron memory hierarchy
+ AMD vs. 1A-64
New support for distinct course goals
Many of the adopters who have used our book throughout its two editions are refining their courses with a greater hardware or software focus. We have provided new material to support these course goals:
New material to support a Hardware Focus
+Using logic design conventions
+Designing with hardware description languages
+Advanced pipelining
+Designing with FPGAs
+HDL simulators and tutorials
+Xilinx CAD tools
New material to support a Software Focus
+How compilers Work
+How to optimize compilers
+How to implement object oriented languages
+MIPS simulator and tutorial
+History sections on programming languages, compilers, operating systems and databases
What’s New in the Third Edition
New pedagogical features
Understanding Program Performance
-Analyzes key performance issues from the programmer’s perspective
Check Yourself Questions
-Helps students assess their understanding of key points of a section
Computers In the Real World
-Illustrates the diversity of applications of computing technology beyond traditional desktop and servers
For More Practice
-Provides students with additional problems they can tackle
In More Depth
-Presents new information and challenging exercises for the advanced student
New reference features
Highlighted glossary terms and definitions appear on the book page, as bold-faced entries in the index, and as a separate and searchable reference on the CD.
A complete index of the material in the book and on the CD appears in the printed index and the CD includes a fully searchable version of the same index.
Historical Perspectives and Further Readings have been updated and expanded to include the history of software R&D.
CD-Library provides materials collected from the web which directly support the text.
On the CD
CD-Bars: Full length sections that are introduced in the book and presented on the CD
CD-Appendixes: The entire set of appendixes
CD-Library: Materials collected from the web which directly support the text
CD-Exercises: For More Practice provides exercises and solutions for self-study
In More Depth presents new information and challenging exercises for the advanced or curious student
Glossary: Terms that are defined in the text are collected in this searchable reference
Further Reading: References are organized by the chapter they support
Software: HDL simulators, MIPS simulators, and FPGA design tools
Tutorials: SPIM, Verilog, and VHDL
Additional Support: Processor Models, Labs, Homeworks, Index covering the book and CD contents
Instructor Support
+ Instructor Support is provided in a password-protected site to adopters who request the password from our sales representative
+ Solutions to all the exercises
+ Figures from the book in a number of formats
+ Lecture slides prepared by the authors and other instructors
+ Lecture notes
“The choice of ‘Real Stuff’ is judicious. The ‘Computers in the Real World’ sections are interesting to read and should widen the horizons of the too often too tech-oriented Sophomores and Juniors. On the whole this is a very solid book and the success of the third edition is assured as has been the success of its two predecessors.”
–Jean-Loup Baer, University of Washington
“I am very impressed with the new sections 'Computers in the Real World.' It is very interesting and speaks to the students who would like to feel a connection between classroom materials and real-world applications. I am very pleased with the manuscript for the third edition. This revision is well-updated and a comprehensive introduction to the hardware and software fundamentals.”
–David Brooks, Harvard University
“The logical development and explanations and examples were always great to begin with. The ‘Historical Perspectives’ have become even better-- they are part of the book that I enjoy most.”
–David Harris, Harvey Mudd
Spis treści Computer Organization & Design:
Chapter sections in bold type are new to this edition
Chapters and sections in italics are located on the CD
Chapter One: Computer Abstractions and Technology
1.1 Introduction
1.2 Below Your Program
1.3 Under the Covers
1.4 Real Stuff: Manufacturing Pentium 4 Chips
1.5 Fallacies and Pitfalls
1.6 Concluding Remarks
1.7 Historical Perspective and Further Reading
1.8 Exercises
Computers in the Real World: Information Technology for the 4 Billion without IT
Chapter Two: Instructions: Language of the Computer
2.1 Introduction
2.2 Operations of the Computer Hardware
2.3 Operands of the Computer Hardware
2.4 Representing Instructions in the Computer
2.5 Logical Operations
2.6 Instructions for Making Decisions
2.7 Supporting Procedures in Computer Hardware
2.8 Communicating with People
2.9 MIPS Addressing for 32-bit Immediates and Addresses
2.10 Starting a Program
2.11 How Compilers Optimize
2.12 How Compilers Work: An Introduction
2.13 A C Sort Example to Put It All Together
2.14 Implementing an Object Oriented Language
2.15 Arrays versus Pointers
2.16 Real Stuff: IA-32 Instructions
2.17 Fallacies and Pitfalls
2.18 Concluding Remarks
2.19 Historical Perspective and Further Reading
2.20 Exercises
Computers in the Real World: Saving our Environment with Data
Chapter Three: Arithmetic for Computers
3.1 Introduction
3.2 Signed and Unsigned Numbers
3.3 Addition and Subtraction
3.4 Multiplication
3.5 Division
3.6 Floating Point
3.7 Real Stuff: Floating Point in the IA-32
3.8 Fallacies and Pitfalls
3.9 Concluding Remarks
3.10 Historical Perspective and Further Reading
3.11 Exercises
Computers in the Real World: Reconstructing the Ancient World
Chapter Four: Assessing and Understanding Performance
4.1 Introduction
4.2 CPU Performance and Its Factors
4.3 Evaluating Performance
4.4 Real Stuff: Two SPEC Benchmarks and the Performance of Recent Intel Processors
4.5 Fallacies and Pitfalls
4.6 Concluding Remarks
4.7 Historical Perspective and Further Reading
4.8 Exercises
Computers in the Real World: Moving People Faster and More Safely
Chapter Five: The Processor: Datapath and Control
5.1 Introduction
5.2 Logic Design Conventions
5.3 Building a Datapath
5.4 A Simple Implementation Scheme
5.5 A Multicycle Implementation
5.7 Exceptions
5.8 Microprogramming: Simplifying Control Design
5.9 An Introduction to Digital Design Using a Hardware Design Language
5.10 Real Stuff: The Organization of Recent Pentium Implementations
5.11 Fallacies and Pitfalls
5.12 Concluding Remarks
5.13 Historical Perspective and Further Reading
5.14 Exercises
Computers in the Real World: Empowering the Disabled
Chapter Six: Enhancing Performance with Pipelining
6.1 An Overview of Pipelining
6.2 A Pipelined Datapath
6.3 Pipelined Control
6.4 Data Hazards and Forwarding
6.5 Data Hazards and Stalls
6.6 Branch Hazards
6.7 Using a Hardware Description Language to Describe and Model a Pipeline
6.8 Exceptions
6.9 Advanced Pipelining: Extracting More Performance
6.10 Real Stuff: The Pentium 4 Pipeline
6.11 Fallacies and Pitfalls
6.12 Concluding Remarks
6.13 Historical Perspective and Further Reading
6.14 Exercises
Computers in the Real World: Mass Communications without Gatekeepers
Chapter Seven: Large and Fast: Exploiting Memory Hierarchy
7.1 Introduction
7.2 The Basics of Caches
7.3 Measuring and Improving Cache Performance
7.4 Virtual Memory
7.5 A Common Framework for Memory Hierarchies
7.6 Real Stuff: A Pentium P4 and the AMD Opteron Memory Hierarchies
7.7 Fallacies and Pitfalls
7.8 Concluding Remarks
7.9 Historical Perspective and Further Reading
7.10 Exercises
Computers in the Real World: Saving the World’s Art Treasures
Chapter Eight: Storage, Networks, and Other Peripherals
8.1 Introduction
8.2 Disk Storage and Dependability
8.3 Networks
8.4 Buses: Connecting I/O Devices to Processor and Memory
8.5 Interfacing I/O Devices to the Memory, Processor, and Operating System
8.6 I/O Performance Measures: Examples from Disk and File Systems
8.7 Designing an I/O System
8.8 Real Stuff: A Typical Desktop I/O System
8.9 Fallacies and Pitfalls
8.10 Concluding Remarks
8.11 Historical Perspective and Further Reading
8.12 Exercises
Computers in the Real World: Saving Lives Through Better Diagnosis
All of the folling material appears on the CD
Chapter Nine: Multiprocessors
9.1 Introduction
9.2 Programming Multiprocessors
9.3 Multiprocessors Connected by a Single Bus
9.4 Multiprocessors Connected by a Network
9.5 Clusters
9.6 Network Topologies
9.7 Multiprocessors Inside a Chip and Multithreading
9.8 Real Stuff: The Google Cluster of PCs
9.9 Fallacies and Pitfalls
9.10 Concluding Remarks
9.11 Historical Perspective and Further Reading
9.12 Exercises
Appendix A: Assemblers, Linkers, and the SPIM Simulator
A.1 Introduction
A.2 Assemblers
A.3 Linkers
A.4 Loading
A.5 Memory Usage
A.6 Procedure Call Convention
A.7 Exceptions and Interrupts
A.8 Input and Output
A.9 SPIM
A.10 MIPS R2000 Assembly Language
A.11 Concluding Remarks
A.12 Exercises
Appendix B: The Basics of Logic Design
B.1 Introduction
B.2 Gates, Truth Tables, and Logic Equations
B.3 Combinational Logic
B.4 Clocks
B.5 Memory Elements
B.6 Finite State Machines
B.7 Timing Methodologies
B.8 Field Programmable Devices
B.9 Concluding Remarks
B.10 Exercises
Appendix C: Mapping Control to Hardware
C.1 Introduction
C.2 Implementing Combinational Control Units
C.3 Implementing Finite State Machine Control
C.4 Implementing the Next-State Function with a Sequencer
C.5 Translating a Microprogram to Hardware
C.6 Concluding Remarks
C.7 Exercises
Appendix D: A Survey of RISC Architectures for Desktop, Server, and Embedded Computers
D.1 Introduction
D.2 Addressing Modes and Instruction Formats
D.3 Instructions: The MIPS Core Subset
D.4 Instructions: Multimedia Extensions of the Desktop/Server RISCs
D.5 Instructions: Digital Signal-Processing Extensions of the Embedded RISCs
D.6 Instructions: Common Extensions to MIPS Core
D.7 Instructions Unique to MIPS64
D.8 Instructions Unique to Alpha
D.9 Instructions Unique to SPARC v.9
D.10 Instructions Unique to PowerPC
D.11 Instructions Unique to PA-RISC 2.0
D.12 Instructions Unique to ARM
D.13 Instructions Unique to Thumb
D.14 Instructions Unique to SuperH
D.15 Instructions Unique to M32R
D.16 Instructions Unique to MIPS16
D.17 Concluding Remarks
D.18 Acknowledgements
D.19 References
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