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C++ How to Program

 C++ How to ProgramWydawnictwo: prentice hall
Autor: Deitel
Liczba stron: 1536
Oprawa: miękka
ISBN: 978-0-13-185757-5
Czas dostawy: 4 - 6 tygodni (na zamówienie)
Cena detaliczna: 365,99 zł
Nasza cena: 366,00 zł  


Opis C++ How to Program:

For Introduction to Programming (CS1) and other more intermediate courses covering programming in C++. Also appropriate as a supplement for upper-level courses where the instructor uses a book as a reference for the C++ language.
 This best-selling comprehensive text is aimed at readers with little or no programming experience. It teaches programming by presenting the concepts in the context of full working programs. The text has an emphasis on achieving program clarity through structured and object-oriented programming, software reuse and component-oriented software construction. The Fifth Edition reflects the suggested improvements of a distinguished team of industry professionals and academics.

*     Substantial treatment of the standard template library-Covers STL containers, container adapters, algorithms, iterators and resources on the Web.
- Focuses students on code reuse, rather than "reinventing the wheel."

* Detailed coverage of C++ input/output streams and file processing.

* Text adheres to the latest draft of the ANSI C++ standards.
- Provides students with the most up-to-date coverage.

*     CD-ROM available free with each text. (See VPs, Best Bets)
- Includes a C++ compiler, source code for all the book's examples and hyperlinks to C++ demos and Internet resources.

*     Full-color text-Includes syntax coloring of key code.      - Helps students to interpret the code they examine.


Spis treści C++ How to Program:

1. Introduction to Computers and C++ Programming
2. Introduction to C++ Programming
3. Introduction to Classes and Objects
4. Control Statements: Part 1
5. Control Statements: Part 2
6. Functions
7. Arrays
8. Pointers and Strings
9. Classes and Data Abstraction
10. Classes: Part II
11. Operator Overloading: String and Array Objects
12. Object-Oriented Programming: Inheritance
13. Object-Oriented Programming: Polymorphism
14. Templates
15. Stream Input/Output
16. Exception Handling
17. File Processing
18. Class string and String Stream Processing
19. Web Programming
20. Searching and Sorting
21. Data Structures
22. Bits, Characters, Strings and Structures
23. Standard Template Library (STL)
24. Other Topics
Appendices
A. Operator Precedence and Associativity Chart
B. ASCII Character Set
C. Fundamental Types
D. Number Systems
E. C Legacy Code Topics
F. Preprocessor
G. ATM Case Study Code
H. UML 2: Additional Diagram Types
I. C++ Internet and Web Resources
J. Introduction to XHTML
K. XHTML Special Characters
Bibliography
Index