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Ksiazki - Informatyczne .pl » informatyka » informatyka Designing Interactive Systems People Activities Contexts | Wydawnictwo: addison wesley publishing company Autor: Benyon Liczba stron: 832 Oprawa: miękka ISBN: 978-0-321-11629-1
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Czas dostawy: 4 - 6 tygodni (na zamówienie) Cena detaliczna: 277,99 zł Nasza cena: 278,00 zł
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Opis Designing Interactive Systems People Activities Contexts:
Designing Interactive Systems: People, Activities, Contexts, Technologies is an exciting, new, forward-looking textbook in Human Computer Interaction (HCI).
Authoritative in its coverage, this innovative book takes a top-down approach, starting with what is familiar to students and working down to theory/abstract underpinnings. This makes it suitable for beginners with a less technical background as well as advanced students of HCI and can be used at all stages of the curriculum for courses in this dynamic field.
The book focuses on and explores this emerging discipline by bringing together the best practice and experience from HCI and interaction design (ID). The approach takes traditional human-centred concepts from HCI, but recognizes that we have gone beyond computers and are concerned with designing engaging interactions between people and a wide range of devices, products and systems. New areas explored include information appliances, supported cooperation and ubiquitous computing and systems.
- A self-contained introduction followed by a systematic discussion of the influence of human psychology on the design of interactive systems, illustrated by many real-world examples
- Covers hot topics such as affective computing, social navigation and computer-supported cooperative work (CSCW)
- Coverage of a range of current methods, including contextual design and the latest thinking in evaluation
- Takes a human-centred approach to web design
- Introduces scenario-based design
- Running case studies (a home information system and a VR training environment) bring to life the complex real-world nature of HCI problems and demonstrate how they can be resolved using good-practice techniques
- Four colour text features engaging pedagogy such as challenging questions and real-world examples to help students in their learning and understanding and encourage them to think for themselves
Spis treści Designing Interactive Systems People Activities Contexts:
Preface
Publisher's Acknowledgements
Part I: Essential Interactive Systems Design
1. Designing interactive systems - A fusion of skills
2. People, activities, contexts and technologies - A framework for designing interactive systems
3. Principles and practice of interactive systems design
4. The Home Information Centre (HIC) 1: A case study in designing interactive systems
Part II: People and Technologies
5. Understanding people 1: An introduction to cognitive psychology
6. Technology 1: Supporting single user interaction
7. Understanding people 2: Embodied, situated and distributed cognition
Part III: Activities and Contexts of Interactive Systems Design
8. Scenarios
9. Requirements
10. Envisionment
11. Prototyping
12. Evaluation
13. Conceptual and physical design
14. The Home Information Centre (HIC) 2: Development and evaluation
Part IV: Psychological Foundations for Interactive Systems Design
15. Memory, attention and making mistakes
16. Hearing and haptics
17. Affective computing and pleasure
Part V: Techniques for Interactive Systems Design
18. Contextual Design 1: The Contextual Interview and work modelling
19. Contextual Design 2: From models to design
20. Task analysis
21. Further evaluation 1: Generic techniques and current issues
22. Further evaluation 2: Special contexts
Part VI: Information Spaces
23. Information architecture
24. Information design
25. Navigation of information space
26. Agent-based interaction
27. Ubiquitous computing and distributed information
Part VII: Computer-Supported Cooperative Working
28. CSCW 1: Supporting communication
29. CSCW 2: Understanding cooperative working
30. CSCW 3: TEchnology to support cooperation
References and bibliography
Index
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