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Absolute Java

 Absolute JavaWydawnictwo: addison wesley publishing company
Autor: W. Savitch
Oprawa: miękka
ISBN: 978-1-405-82530-6
Czas dostawy: 4 - 6 tygodni (na zamówienie)
Cena detaliczna: 299,25 zł
Nasza cena: 299,30 zł  


Opis Absolute Java:

Best-selling author Walt Savitch offers students a comprehensive introduction of the java programming language. The hallmark feature of his accessible writing style is predominate in this text, along with the needed tools and java topics for novice and experienced programmers to master the java language.
In this second edition he takes full advantage of the new java 5.0 features and incorporates the new Scanner class, automatic boxing and unboxing, System.out.pintf for formatting output and enhanced for loop. There is comprehensive coverage of generic types, including how to define classes with type parameters, collection classes done as generic classes, and linked lists done with type parameters. Pedagogical features are integrated throughout including: pitfalls, programming tips, and self-test exercises and answers.
This book is appropriate for introductory courses covering Java and intermediate programming courses introducing Java to students familiar with another language.
  • Takes full advantage of the new features of Java 5.0:

----Includes the new standardScanner class for keyboard input
----Comprehensive coverage of Generic Types
----Automatic boxing and unboxing
----Enhanced for Loops
----Variable length parameter list
  • Contains extensive coverage of Java Libraries
  • Introduces modern programming topics such as UML, multithreading, and servlets
  • Contains full-color presentation with extensive pedagogy including: pitfalls, programming tips, and self-test exercises with answers

Available-Addison-Wesley’s CodeMate, The Online Homework and Tutorial Resource:
Addison-Wesley’s CodeMate brings this textbook to life and provides the practice needed to master key programming skills. This online resource provides a hands-on experience and targeted feedback-- leading to correctly completed programming projects. Instructors can track class performance with a Results Manager, while students can measure their own progress as they move through text specific programming projects. This site is free whan an access code is bundled with a new textbook.


Spis treści Absolute Java:


Chapter 1 Getting Started

Introduction to Java
Expressions and Assignment Statements
The Class String
Program Style

Chapter 2 Console Input and Output
Screen Output
Console Input Using the Scanner Class

Chapter 3 Flow of Control
Branching Mechanism
Boolean Expressions
Loops

Chapter 4 Defining Classes
Class Definitions
Information Hiding and Encapsulation
Overloading
Constructors

Chapter 5 Defining Classes II
Static Methods and Static Variables
References and Class Parameters
Using and Misusing References
Packages and javadoc

Chapter 6 Arrays
Introduction to Arrays
Arrays and References
Programming with Arrays
Multidimensional Arrays

Chapter 7 Inheritance
Inheritance Basics
Encapsulation and Inheritance
Programming with Inheritance

Chapter 8 Polymorphism and Abstract Classes
Polymorphism
Abstract Classes

Chapter 9 Exception Handling
Exception Handling Basics
Throwing Exceptions in Methods
More Programming Techniques for Exception Handling

Chapter 10 File I/O
Introduction to File I/O
Text Files
The File Class
Binary Files
Random Access to Binary Files

Chapter 11 Recursion
Recursive void Methods
Recursive Methods that Return a Value
Thinking Recursively

Chapter 12 UML and Patterns
UML
Patterns

Chapter 13 Interfaces and Inner Classes
Interfaces
Simple Uses of Inner Classes
More About Inner Classes

Chapter 14 Generics and ArrayList Class
The ArrayList Class
Generics

Chapter 15 Linked Data Structures
Java Linked Lists
Copy Constructors and the clone Method
Iterators
Variations on a Linked List
Trees

Chapter 16 Collections and Iterators
Collections
Iterators

Chapter 17 Swinig I
Event-Driven Programming
Buttons, Events, and Other Swing Basics
Containers and Layout Managers
Menus and Buttons
Text Fields and Text Areas

Chapter 18 Applets
A Brief Introduction to HTML
Programming Applets
Applets in HTML Documents

Chapter 19 Swing II
Window Listeners
Icons and Scroll Bars
The Graphics Class
Colors
Fonts and the drawString Method

Chapter 20 Java Never Ends
Multithreading
Javabeans
Java and Database Connections
Appendix 1 Keywords
Appendix 2 Precedence and Associativity Rules
Appendix 3 Unicode Character Set
Appendix 4 Format Specifications for printf
Appendix 5 Summary of Classes and Interfaces
Index